DiscoverHigh Resolution: inside the video games industryCult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)
Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

Update: 2022-09-05
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Description

Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join us for an entertaining chat about the highs and lows of game development - no sacrifice required!


Follow Julian Winton on Twitter: https://twitter.com/JulianWilton_

Follow Byteside on Twitter: https://twitter.com/byteside

Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy



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Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)